Hollywood, CA
323-203-7609
ralp99@hotmail.com
CLICK HERE FOR COMPLEX BREAKDOWN DETAILS FOR EACH JOB
Skills
C# development (Unity), AR/VR Experience authoring & implementation
Modeling & Surfacing for Film, Broadcast
Level artist for Game Development - Modeling, UVW unwrapping and texture painting,
lighting, level design, UI design,
Software
Maya, 3DS Max, UnrealEd 3, Unity, Softimage XSI, Deep Paint 3D, Gimp Movie
Paint, Photoshop, Premiere, After Effects, ZBrush, Mental Ray, Vray, MARI,
Vuforia, Monodevelop
Experience
MPC,
Los Angeles, CA 2018
Unity developer for Magic Leap projects
MethodEXP/Deluxe, Los Angeles,
CA 2017
Unity developer for Batman and Cyborg levels "Justice League VR"
DAQRI, Los Angeles, CA
2013-2017
Design, code, build, and publish augmented reality experiences
Hydrogen Whiskey, Santa
Monica, CA 2012-2013
Model/texture/lighting artist for various projects "Our Path" mobile
app, "Fast & The Furious: Showdown" console title, other projects
UpUpStart, Los Angeles, CA
2012
Level artist for mobile app development "Epic
Skater"
House of Moves, Los Angeles, CA
2010-2011
Environment artist for "Stan
Lee NHL Guardians" TV spots
Killspace
Entertainment, Los Angeles, CA 2009-2010
Production artist for pitch development
Obsidian Entertainment/Sega,
Irvine, CA 2007-2009
Level artist for "Alpha
Protocol" (2010) and "Aliens RPG" (cancelled)
Neversoft Entertainment, Los
Angeles, CA 2005-2006
Level artist for "Tony
Hawk's Project 8" (2006)
and "Tony
Hawk’s American Wasteland" (2005)
Legacy Interactive,
Los Angeles, CA 2004
Texture painter and modeler for “ER
– The Game”
Rhythm + Hues Studios, Los Angeles,
CA 2004
Texture painter for film and commercial.
Painted environment and vehicle textures for Vin Diesel movie "Chronicles
of Riddick," painted textures for "Skippy Snack Bar" TV
spot
Left
Field Productions/Activision, Westlake Village, CA 2002-2004
Level Artist for console title “MTX
Mototrax” motocross racing game
Dragonlight Productions/Kemco,
Tarzana, CA 2001
Designed, built, textured and vertex-lit a warehouse environment for "Batman
: Dark Tomorrow" console title
New World
Computing/3DO, Agoura Hills, CA 2000-2001
Artist 2 position. 2D conceptual design, 3D graphic modeling/texturing/animation
for RPG title "Heroes
of Might and Magic IV"
Impressions
Games/Sierra Online, Cambridge, MA 1997-2000
Created 2D and 3D assets for several released AAA titles, including "Lords
of Magic," "Caesar
3" and "Pharaoh,"
as well as unreleased projects. Character design, 3D modeling (characters
and objects), texturing and animation
Education
Bachelor of Fine Arts, University of Massachusetts, Amherst 1997
Major: Computer Graphics and Animation
Minor: Art History